AI Insights · Timothy · October 2025
Top Educational Games Performance in Australia Q3 2025
Explore the performance trends of the top educational games in Australia during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the educational games sector in Australia showed varied performance across the top applications. Here's a breakdown of how these apps performed on the unified platform, drawing insights from Sensor Tower.
Reading Eggs - Learn to Read from Blake eLearning experienced fluctuations in weekly revenue, peaking at around $112K in mid-September. Weekly downloads saw a decline from 5.4K at the quarter's start to about 4K by the end. Active users decreased from 54.3K to 41.2K over the same period.
Lingokids - Play and Learn by Monkimun Inc showed a steady increase in weekly revenue, reaching approximately $28K by the end of September. Downloads varied slightly, ending the quarter at 3.5K. Active users began at 10.4K and rose to 9.6K by quarter's end.
Keiki Learning games for Kids from BENIPOL LIMITED maintained a consistent revenue, ending at $14K. Downloads decreased from 2.8K to 1.7K, while active users slightly declined from 3.1K to 2.4K.
Kiddopia - Kids Learning Games by Kiddopia, Inc. saw its revenue peak at $13K mid-September, with downloads remaining relatively stable around 3K. Active users increased from 40.3K to 45.9K by the end of the quarter.
Bebi: Baby Games for Preschool from Bebi Family Games showed steady revenue around $5K. Downloads decreased from 1.8K to 1.2K, while active users remained stable, starting at 6K and ending slightly lower at 5.4K.
These insights highlight the dynamic nature of the educational games market in Australia. For more detailed analytics, Sensor Tower offers comprehensive data and insights.